We continue on into the hallway, I am made of shadows. I am able to unlock the door we stand in front of and enter into a sitting room with table and chairs and a half eaten crow on a plate. Ellen luckily did not set off the trip wire when she entered the room, as she would have been bombarded with pots and pans. Something had worried these people living here. Barring themselves in rooms, setting noise-making traps for warning…Ellen procured a new knife. I enter the room and find another door, which opens easily. Two beds lay in the room, one having been recently slept in. Then we heard a sound of a Cobald yelling ‘die’. Glen got a hit in but I stepped into the room and ran it through. The small foe had a number of items on him, but Glen sifted through most of the goods:
- 4 small daggers (to Glen)
- shiny short sword (masterwork) (to Glen)
- small vial of cure light wounds (to me)
While Glen rifled through the belongings, I kicked the Cobald off my sword and was wiping off the blood off onto the bed linens while Ellen looked around the room. Her breath hitched at one point and her hand moved to her pockets.
We moved on to the next room – I expertly mime picking the lock. No sense in making the others think they could go on without my help. Behind this door lies a room in disrepair with mould growing on shelves of books. Ellen found something of interest on the top shelf and put it away in her backpack, I assume it was another dwarven relic. On the adjacent wall, a door lays broken on the ground.
The next room has pews lying all over the place, with a desecrated stone anvil. Two creatures drop from the ceiling and the room falls dark. Finally – my eyes feel better at the lack of light and I move in to rip these creatures apart. I struck it, but then it grabbed me. I fought it and killed it. Buttercup was well behaved and I’m sure she helped when the creature’s tentacles constricted around me.
Once the things were dead, we examined the alter and Ellen produced a large ruby and laid it in one of the 10 depressions in the sadly mistreated alter. A choir of dwarven voices sing out and the darkness is dispersed in the room. I feel better down to my bones.
We leave the room and head down the hallway again to see a dwarven statue smashed. The next door opens on to a study that looks like it has been used recently. Wet fur smell hangs in the air. Wolves again. The frog hops in right away like a fool and slashes at one of the wolves. I slash at one as well before we travel into the other room and are confronted by a sentient male wolf who growls out condemnations to us on attacking his wives. I convince him to let us search for the other interlopers in their home – two of which we already killed in the alter room, and the noble beast tells us there are bats that also plague him and his family. I tell him that we will dispatch all who have invaded his home if he will give us access to the mushrooms we are looking for. He agrees to these terms and I have Ellen heal both of his wives and we head down the hall.
The next room was once a weapons cache, but the only thing left are a few bolts for a crossbow that Ellen collects. I find a door and open it. Ellen goes through and sees something that makes her cast some kind of lightning holy fire spell that destroys a skeleton. It’s on…two more rise from their cell cots and we fight and destroy them poste haste. Ellen shatters the last skeleton’s head while it laid in its cot peacefully. She pulls something from the destroyed corpse and pockets it.
We move on down the hall and find a swarm of bats – Ellen dispatches them with the wand that makes fire. We return to the wolves with the news that we have dispatched his other foes. We says that there is ONE more bother for us to take care of – a spider in the belltower. We quickly dispatch it, with a hilarious move on Ellen’s part. I have not seen a look like that on her face before. Ellen found another short sword with dwarven carvings in the pommel (masterwork).
Greypelt the warg is a wolf of his word…I wish that I were telling the truth with that last statement, the bastard. They all attack me and I am thrown to the ground. They injure me before I am able to get up, but I attack full force on their leader. No one breaks a pact with me and lives. We battle back and forth but I behead the lousy beast, then move on to kill one of his wives. I gather the other mushrooms for the potion then explore the rest of the room. I find:
- 354 GP hidden behind (me)
- light crossbow (looks nice – masterwork)
- wand of light with 28 charges
- small potion of bull strength
We retreat to the torture room where the skeletons rested to stay the night. I rest and feel slightly better in the morning. We make our way through the forest and find multi-coloured blood, with three pixie-like creatures pinned to trees. We find a small raft and Glen pushes us on the raft. We notice that the raft is being held together by animal flesh. It’s disgusting.
Once we are back in town, we take the ingredients back to Laurel who makes the potion and begins to save the townspeople. She tells us that next time we are in town, anything we want, we’ll get a discount. I tell her that we saved her town. She said that’s business.
I hate humans.