David's Darkmoon Deeds

I named her Buttercup
I have a new companion...oh, and we're saving a town of people or something.

We were accosted on the road by a werewolf, which I slayed. A small frog creature who called himself ‘Glen’ helped – I like his dagger…it is shiny and seemed to hurt the vile creature we fought. But I hit it the most.
From his corpse I pulled:
• a long sword
• a light crossbow with 15 bolts
• 7 gold pieces
• 1 lapis lazuli piece
• 1 malachite piece
• 1 milky white quartz
The gemstones look particularly good against my midnight skin. I am going to keep them.
The werewolf bit Grolm during the fight and the wound did not look good. I have grown accustomed to his idiotic smile and…did not want him to die. The Glen frogman luckily had a dose of wolfs bane and Ellen created a poultice that seemed to do the trick and healed him before the beast could take over. Grolm took a healthy swig of his ale and decided that THAT was what saved him from becoming a werewolf…idiot.
We continued on to Oldfen where we met a couple of dwarves at the gate to the town – they directed us to the Steel Pony when we inquired as to the whereabouts of a good blacksmith. Morons. They gave us directions to an alchemist. A mewling, timid child ran the shop and sold us two silver blanches for our weapons. I complimented him on having a nice shop. I’m trying to work on my ‘people skills’ as they are ‘rusty’. And by ‘rusty’ I mean that I’ve never had to develop them as the family I was raised with were also those who tried to kill me for my affinity of finding anything other than Drow as something to be pitied rather than something to exterminate.
I may have shown too much enthusiasm when I told Samlet that he had a nice shop…he seemed very nervous. He did, however, tell us where we could go to trade in the weapons we have gathered on our journey so far: The Agreeing Weapon.
When we got there, there was a warrior woman behind the anvil. Melissa was all business and gave us decent prices for our weapons, but I did not appreciate that she did not take my heed in appraising the scythe I took off that elfin whore.
This is what she tallied up for the goods we brought to sell:
• Masterwork scale mail 100 gold pieces
• Leather armor x 3 10 gold pieces total
• Long bow x 3 75 gold pieces total
• Long swords x 3.5 21 gold pieces total
• Masterwork great sword 200 gold pieces

She sold us two 2-handed spears made of alchemical silver – I shall destroy the next werewolf that crosses my path.
After all of that, Ellen gives me a mere 2 platinum pieces for my share. I may have spent my life underground, hiding from daylight, but I know what my share from the spoils should have been. My trust with her wanes – if she cheats me out of my share now, what will she cheat me out of later? Does she not understand that I keep from what I kill and I get a share of what I help kill? That white wench’s scythe is mine to do with as I please. Ellen wastes money on commissioning a shield. She does not see that shields are for those who cannot get out of the way of a weapon fast enough to avoid injury. She is better than that.
Grolm left our party when we reached the tavern – he said he had somewhere to be after a look of revelation spread across his dopey countenance.
We gather ourselves up and find a shop in which to purchase trail rations (-1 gold piece) and I purchase one out of the pair of mules for sale at the stable. Romulus is a noble steed and shall be treated as such. The frogman Glen purchases food for the mules. Maybe he is not so strange – he has priorities for the animals. While we were there, I bonded with a baby hippogriff. I want it.
We leave Oldfen and meet an unusually aquatic dwarf who warns us to stay away from Tholdrun Creed when we reach Falcon’s Hollow – he told us that the man is not to be trusted.
Once we got to town we stopped in the church that was covered in graffiti – idiot humans not understanding that the gods do not care if they are sick or not. The gods to not make them ill…it is usually something their fool selves have done to deserve such suffering. Inside is Glen’s adopted aunt…who looks a lot like Ellen in the way she is dressed and adorned with armor and weapon at her hip.
She said something about how the town is suffering from a sickness, but I honestly stopped listening when she said that most of the town goes to Roots and Remedies to get better. I have heard about these holistic ‘medicines’ in my travels and the only thing they alleviate from the patient is the money in their coffers. We head there, but Ellen quickly turns us away to look for the sheriff, Deldryn Baleson, while she deals with the false promises of Laurel to make the people’s suffering end.
We enter the market and Glen asks around – people still react…badly….to me. Glen finds out that the sickness began about a week ago and that they traced it back to a tainted spring. The sheriff also thinks that the consortium because their workers are getting sick which means that they aren’t making as much profit. He pointed us to the west of town to get us going. Once we get to the stream, we see sawhorses set up around the stream and fungus growing around the water line.
We went to see the lumberman Millan who Ellen was told would know where to find the ingredients for the cure against the illness.
• First we are to head north to the eldest tree which he describes as a ‘big massive fucker’ for the moss
• Then we are to go to Ulizmila’s, the witch, cabin to the west of the tree to retrieve the rat’s tail
• Lastly we continue west to procure mushrooms at the old dwarf monastery

As we began our travels, we came across a pit trap which we discovered before it could do us any damage. Beside it, however, we found a female fennec fox in a trap. I freed her and have begun to care for her greatly. I am grateful that Ellen healed her broken leg. She is mine now and will travel with us. Glen and Ellen cooked up the two razor crows we killed and made them into something I could feed to Buttercup…a name of great beauty I have bestowed upon my new companion. I kept my eyes and ears open to the outside world during my watch, though I will never tell my travelling companions that most of my attention was on the precious gift of nature I have taken under my proverbial wing.
The next day I am more comfortable as there is a storm and most of the light is not visible. We reach the tree and slay the creature with the head of a dragon and the body of a snake – we slay it and collect the moss. Glen discovers some of the creature’s trophies up in the tree. He wants to bury them, but I remind the frogman that we are on a tight schedule and to leave them there. Glen found:
• 2 crossbows
• 2 short swords
• suit of hide armor (which I told them to leave as it had been wrapped around a rotting body for Peacock knows how long)
• masterwork short bow
• signet ring with hawk engraved
• 9 gold pieces
• 12 silver pieces

We then made our way to the witch’s hut in the woods – I appreciate her way of decorating her front yard…in an anti-social kind of way. Inside there was a huge cauldron, dozens of jars and vials, and a handmade mannequin to resemble the witch sitting in a chair off to the corner. The whole place had the feel of a breath being held and an uncomfortable sense of being watched. Strangely enough, nothing happened. I reminded Ellen to just get what we needed and to leave a payment for the witch out of courtesy.
We left for the dwarven monastery. Once there we were unable to open the door to the tower, but found a dead traveller next to a well in the next room we looking in. We found a rotting backpack beside the corpse with:
• potion of cure light wound (to Glen)
• pouch of 42 gold pieces (to me)
• 7 trail rations (to Ellen)
• 50’ of silk rope (to Glen)
• thieves’ tools (to me)
I notice that whomever it was that came to the monastery all those months ago was killed by a large animal. We began to explore:
1. the door to the left of the entry hall was a cloak room. After some poking about, we found one of the seven required iron bloom mushrooms.
2. The doors opposite the cloakroom was sealed shut from the inside and when we broke in with the crowbar the chair that was wedged against the door shattered into the room. A mummified dwarf blacksmith with a silver light hammer (a figure of Drokskar – dwarf god of toil and suffering – carved into it)
• We also find a scroll written in dwarven that none of us can read, so we take it with us

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A tale begun
Grolm gives it to a hob

The three adventurers travelled towards the Traveller’s Stop Inn. While resting they were ambushed by two hobgoblins and a drow came to their aid, not before Grolm took some manhood and then fainted.

Later they found dogs who were chewing on a hobgoblin. After they found Brightflame.

At the inn a brawl was started by the Black Banner Company.

Some property was damaged. The sheriff took the blade. And house arrest occurred. The next day the blade had been stolen, but with keen wit and the help of ’ a witch’ they were able to solve the mystery and the gnome was arrested.

Later that morning they set off after the Panolopy of Narven, trailing the Black Banner Company

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A new day begins
The prequel to first session

Welcome hardy adventurers!

Although you are all of different backgrounds you all are heading through the Arthfell forest towards [[Falcon’s Hollow | Falcon’s Hollow]]!

You may choose whatever reason you like, but please let me know the reason before we play for the first time!

As of right now, none of you know each other, but if you wish to have invent a logical reason please run it by me and we can roll with that!

and with that…. Huzzah!

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